Make a New Track
Table of Contents
Basic Information
Make a New Track is a new Uma Musume scenario released on February 24, 2022. After URA Finals and Aoharu Hai, it's the third permanent scenario added to the game.
Its mechanics are quite different from the previous scenarios, so while knowledge about the basics of playing the game is required, you do not need to know any information about the Aoharu Hai scenario to play this one. Please read the Beginner's Guide first if you need a refresher on the basics.
The Make a New Track scenario revolves around races. There are no character-specific objectives in this scenario like in the previous two, and you will instead be tasked with collecting Grade Points (成績Pt) before reaching specific deadlines.
This means that characters are not locked out from any race due to conflicts with pre-scheduled objectives, and can now get all race-related trophies in the game.
There are a total of 4 objectives for this scenario. The first one has you participate in the Debut race as usual. The second objective requires you to collect 60 Grade Points, and the third and fourth both need 300 Grade Points.
For characters with high dirt aptitude but low turf aptitude (such as Haru Urara), the second objective requires 30 Grade Points instead of 60 and the third objective requires 200 Grade Points instead of 300. For turf characters with low aptitudes for all distance other than short-distance (such as Curren Chan), the third objective will require 200 Grade Points of 300.
Surplus points from a previous objective do not carry over. You need to collect these after the start of each objective.
Unlike the previous two scenarios, there are no new original characters connected to this scenario, and there is no Scenario Link mechanic attached to it.
Grade Points and Shop Coins
As you've probably guessed, you can get Grade Points by participating in races—any races. The number of Grade Points you can gain via a specific race is indicated by the Star icon with the letters "Pt" on it in the race selection, and depends on its grade rather than on the specific race.
If you don't win the race, you will still be awarded Grade Points, but the number will be proportionally lower based on your final placement, similar to fan gain.
The same goes for Shop Coins (ショップコイン), another new addition to Make a New Track that you can get by participating in races. These are indicated by a green circle icon with a fan on it. Races of all grades award 100 Shop Coins for placing first, and proportionally less for placing worse than that.
Here is a breakdown of how many Grade Points you will gain for placing first across different race grades, and how many Shop Coins you'll obtain depending on your position:
Race Grade | Grade Points |
---|---|
G1 | 100 |
G2 | 80 |
G3 | 60 |
OP | 40 |
Pre-OP | 20 |
Placement | Shop Coins |
---|---|
1st | 100 |
2nd or 3rd | 60 |
4th or 5th | 30 |
6th and lower | 0 |
Special Shop and Items
As just mentioned, participating in races will grant not only Grade Points, but also Shop Coins. These coins can then be spent in the Special Shop, the button of which is located between the Race and Outing button of the main menu. This will be locked before the debut.
The items you buy here can grant various bonuses to your current run. The lineup for the shop is randomized, and will change every 6 turns. You can confirm when the lineup will change by opening the Special Shop menu and checking the top of the purchase button.
You can't hold more than five copies of an item at once.
Additionally, the shop may sometimes offer limited items, whose availability is separate from the rest of the lineup, or sales, during which you can get items at a 10-20% discount.
Limited items will be indicated on the top right of the button and ongoing sales will be indicated on the top left of the shop button. In the below image, there is both a sale ongoing, as well as limited items being available for three more turns.
You can view or use your items by clicking the button to the left of the character overview button on the main menu (right above the counter for the Wisdom status).
Alternatively, there's the same button in the shop menu, also located to the left of the character overview button (right above the shop's lineup of items).
Items that span several turns cannot be used while their effect is still going on, and items that improve a specific type of status training for a single turn can only be used once a turn.
Using an item of a lower grade and then using an item of a higher grade will overwrite the effect, wasting the lower grade one. If you use an item of higher grade first, using an item of lower grade while the effect of the former is active is not possible.
The effects of items that raise the level of training facilities and those that raise bonds are permanent for that training run and cannot be lost. Conditions gained through items will persist until they are lost some other way (such as losing Good Training through failing a training).
Here is a breakdown of all items that can appear in the Special Shop, including their names, cost and effects:
Stats
10 | スピードのメモ帳 | Speed +3 | |
10 | スタミナのメモ帳 | Stamina +3 | |
10 | パワーのメモ帳 | Power +3 | |
10 | 根性のメモ帳 | Guts +3 | |
10 | 賢さのメモ帳 | Wisdom +3 | |
15 | スピード戦術書 | Speed +7 | |
15 | スタミナ戦術書 | Stamina +7 | |
15 | パワー戦術書 | Power +7 | |
15 | 根性戦術書 | Guts +7 | |
15 | 賢さ戦術書 | Wisdom +7 | |
30 | スピード秘伝書 | Speed +15 | |
30 | スタミナ秘伝書 | Stamina +15 | |
30 | パワー秘伝書 | Power +15 | |
30 | 根性秘伝書 | Guts +15 | |
30 | 賢さ秘伝書 | Wisdom +15 |
Energy and Motivation
35 | バイタル20 | Energy +20 | |
55 | バイタル40 | Energy +40 | |
75 | バイタル65 | Energy +65 | |
70 | ロイヤルビタージュース | Energy +100, Motivation -1 | |
30 | エネドリンクMAX | Maximum energy +4, Energy +5 | |
50 | ロングエネドリンクMAX | Maximum energy +8 | |
30 | プレーンカップケーキ | Motivation +1 | |
55 | スイートカップケーキ | Motivation +2 |
Bond
10 | おいしい猫缶 | Yayoi Akikawa's bond +5 | |
40 | にんじんBBQセット | All Support card bonds +5 |
Get Good Conditions
150 | プリティーミラー | Get Charming ○ status effect | |
150 | 名物記者の双眼鏡 | Get Rising Star status effect | |
150 | 効率練習のススメ | Get Good Practice ○ status effect | |
280 | 博学帽子 | Get Sharp status effect |
Heal Bad Conditions
15 | すやすや安眠枕 | Heal Insomnia | |
15 | ポケットスケジュール帳 | Heal Lazy Habit | |
15 | うるおいハンドクリーム | Heal Rough Skin | |
15 | スリムスキャナー | Heal Overweight | |
15 | アロマディフューザー | Heal Migraine | |
15 | 練習改善DVD | Heal Bad Practice | |
40 | ナンデモナオール | Heal all negative status effects |
Training Facilities
150 | スピードトレーニング嘆願書 | Speed Training Level +1 | |
150 | スタミナトレーニング嘆願書 | Stamina Training Level +1 | |
150 | パワートレーニング嘆願書 | Power Training Level +1 | |
150 | 根性トレーニング嘆願書 | Guts Training Level +1 | |
150 | 賢さトレーニング嘆願書 | Wisdom Training Level +1 | |
20 | リセットホイッスル | Shuffle support card distribution |
Training Effects
40 | チアメガホン | Training bonus +20% for 4 turns | |
55 | スパルタメガホン | Training bonus +40% for 3 turns | |
70 | ブートキャンプメガホン | Training bonus +60% for 2 turns | |
50 | スピードアンクルウェイト | Speed training bonus +50%, Energy consumption +20% (One turn) | |
50 | スタミナアンクルウェイト | Stamina training bonus +50%, Energy consumption +20% (One turn) | |
50 | パワーアンクルウェイト | Power training bonus +50%, Energy consumption +20% (One turn) | |
50 | 根性アンクルウェイト | Guts training bonus +50%, Energy consumption +20% (One turn) | |
40 | 健康祈願のお守り | Training failure rate set to 0% (One turn) |
Races
25 | 蹄鉄ハンマー・匠 | Race bonus +20% (One turn) | |
40 | 蹄鉄ハンマー・極 | Race bonus +35% (One turn) | |
15 | 三色ペンライト | Race fan gain +50% (One turn) |
Rivals
Sometimes, a random race will feature a "rival". Whenever at least one race with a rival is available, a red and blue jagged speech bubble with "VS" written on it as well as a shimmering effect will be visible on the race button in the main menu.
Winning against a rival will award you with one random skill hint related to either the distance of the race or the strategy you used in it. The game counts placing 1st against a rival as a win, placing better than them but not 1st as a draw, and placing lower than them as a loss, similar to legend races.
Twinkle Star Climax
The final part of the Make a New Track scenario is called the Twinkle Star Climax. It's separated into three individual races.
Unlike the previous scenarios, the finals here are not an elimination tournament, but more of a mini-league in which you fight for the top spot on a leaderboard. Whoever sits at the top of the leaderboard at the end of all three races wins.
You don't always need to win all three races, as long as you still have the most Victory Points and thus the first spot on the leaderboard by the end of the third Twinkle Star Climax race.
Each of the Twinkle Star Climax races gives a maximum of 10 Victory Points (勝利Pt) for the first place, resulting in a maximum of 30 Victory Points for winning all three. Victory Points are indicated by a rainbow-colored star with "Pt" written on it.
The distance and terrain of the Twinkle Star Climax are decided by the races you participated in throughout the three years of training, similar to both the URA Finals and the Aoharu Hai scenarios.
Winning the Twinkle Star Climax will award you with a hint for the skill. Hints for the normal version of this skill, , can also be obtained via training events related to unique skill level-ups throughout the event; see below.
Here is a breakdown of what placement will award you with how many Victory Points:
Placement | Victory Points |
---|---|
1st | 10 |
2nd | 8 |
3rd | 6 |
4th | 4 |
5-6th | 3 |
7-9th | 2 |
10-13th | 1 |
14th and worse | 0 |
Unique Skill Level-ups
The level-up condition of unique skills in Make a New Track differs from both the URA Finals and the Aoharu Hai.
In Make a New Track, a training event to determine the "Junior/Classic/Senior Horsegirl of the Year" will occur in late December of each year of training. If your character is picked to be the horsegirl of the year, your unique skill will receive a level-up, and you will receive a hint for the skill .
So far, whether your girl is picked or not seems to be based on both the bond level of chairman Yayoi Akikawa as well as some combination of fan count and number of races won within the respective years. How many fans and races are necessary for each year is still unclear, so simply try to win a few races every year for now.
Here is a breakdown of what bond level you need for the chairman for each of the years:
Year | Bond level |
---|---|
Junior Year (1st) | Blue bond (1 bar) |
Classics Year (2nd) | Blue bond (2 bars) |
Senior Year (3rd) | Green bond (3 bars) |
Base Training Values
These values apply at facility level 1 with no supports on the training.
Facility | Stat gains | Energy |
---|---|---|
Speed | +8 Speed, +4 Power, +2 SP | -19 |
Stamina | +7 Stamina, +3 Guts, +2 SP | -17 |
Power | +4 Stamina, +6 Power, +2 SP | -18 |
Guts | +3 Speed, +3 Power, +6 Guts, +2 SP | -20 |
Wisdom | +2 Speed, +6 Wisdom, +3 SP | +5 |
Training Levels
Similar to the URA Finals scenario, the level of training facilities in Make a New Track will rise depending on how often you train at it. All facilities start at level 1 and level up every four times they are used. That is to say, training Speed four times will raise its level from 1 to 2, another four training will increase the level from 2 to 3, and so forth. This goes on until level 5.
Unlike the URA Finals scenario, the level of training facilities can also be raised by using new items specific to this scenario. They can be bought in the Special Shop and will permanently raise the level of their respective training facility by one for the remainder of this training run.
Character-specific Events
As of writing this article, character-specific events, such as Narita Brian winning the Triple Crown giving her a +5 Bonus to all statuses, 50 Skill Points, and 4 random skill hints, cannot be triggered in Make a New Track. Right now, it's unknown whether this is a bug or intended.
Scenario-specific Nicknames
The Make a New Track scenario includes several scenario-specific nicknames. When you achieve these, a special event with chairman Akikawa Yayoi occurs, and you will be granted various bonuses. You can find a list of these nicknames, their requirements and the bonuses in the nickname list.
Scenario Factor
The Scenario factor that can be gotten from Make a New Track is called "Climax Scenario" and will grant Stamina and Guts on successful inheritance.
Stat Caps
The Make a New Track scenario has the following base stat caps:
Stat | Cap |
---|---|
Speed | 1200 |
Stamina | 1900 |
Power | 1200 |
Guts | 1200 |
Wisdom | 1500 |